From IEEE Spectrum, December 9:
Sci-fi expert Annalee Newitz wants would-be visionaries to sift satire from soothsaying
Last week in New York City, Neal Stephenson spoke at an event promoting his latest book, Termination Shock. But at question time, some folks were eager to know his reaction to Meta-nee-Facebook’s recent embrace of the metaverse, the virtual reality setting of his much earlier work, 1992’s Snow Crash.
Stephenson seemed amused by the situation, but said the demonstrations he’d seen so far from Meta “looks like old hat,” and warned that people should “focus on what [Meta] is doing now and what is their business model? Everyone can use the app for free but the company is very wealthy. [So] they are selling your data. If they use that same model with whatever they are planning to do with the metaverse, we need to pay careful attention.”
Stephenson moved on to other topics (most of his talk was actually a primer on climate geoengineering, which forms the backdrop of Termination Shock), but Meta/Facebook isn’t the only company with metaverse ambitions—graphics chip maker Nvidia and Epic Games, creator of the wildly popular Fortnite, are just two of the other big names that have started bandying about the idea.So to learn a little more about Silicon Valley’s current obsession with a 30-year-old book, IEEE Spectrum spoke with science journalist and science fiction expert Annalee Newitz, the founding editor of io9, author of the critically acclaimed novels Autonomous and The Future of Another Timeline, as well as the recently-released non-fiction book Four Lost Cities, and is the co-host of the award-winning Our Opinions Are Correct podcast, which looks at the intersection of science fiction and reality. This interview has been condensed and edited for clarity.
EEE Spectrum: People have been trying to create a real life version of the metaverse since Snow Crash was released. Why does it have such a hold on the engineering imagination?
Annalee Newitz: It’s easy to see why people latch onto it. In the late 20th century you had William Gibson’s cyberspace from 1984’s Neuromancer and in the 1990s you had Stephenson’s metaverse. Cyberspace was sort of like Tron, a world of pure computery stuff. Whereas the metaverse had a dose of cyberspace, but also had what we now call augmented reality. And Stephenson was looking at real work in graphics tech when he wrote it, so it felt more plausible.
IEEE Spectrum: The metaverse in the book is a much wilder and more ambiguous place than anything that’s been suggested by Silicon Valley companies though.Newitz: Yes, it’s a shiny tech wrapped in layers of garbage with monopoly-controlled access. What's happening with a name like Meta has to do with how corporate elites misread Stephenson's work. It’s easy to ignore the [negative] social issues. Someone like Mark Zuckerberg might think “I won’t let that happen, I’m a good guy!” Corporations buy into their own dogma and Silicon Valley is very bad at satire. They have little sense of irony. This explains some of the things that have gone wrong with Facebook....
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